Tuesday, November 26, 2013
Ratchet & Clank: Up Your Arsenal - Overpowered Metalheads
The most dark and grim level in the game here and if you happen to get this. The planet's name sounds like Nylon. I can see why Dr.Nefarious chose this place to be his NEW hideout and have everyone become robots. And I really should redo this playthrough one of these days. Yet always with these planets and the low minimum amount of water and muddy oceans. Always planets that are deserts that resemble real ones with NO amounts of intelligent lifeforms anywhere in sight.
Ratchet & Clank: Up Your Arsenal - Kick Klunk's Shiny Metal @$$
Ratchet & Clank: Up Your Arsenal - Metropolis (Part 2/3)
Here is our masterminded bastard Dr.Nefarious and that buttler guy (Lawrence) and Evil Clank.. What? How do you not know even if he is the real Clank! That's not Clank, that's Klunk!! Aaugh!! What shall we do! DESTROY KLUNK!!!
At first when I played I knew there was something I did not like about Klunk judging by those red eyes.
When I was younger I just knew there was so many things I just could have pointed out that THAT Klunk was NOT clank.. And yet 1. Glowing red eyes, 2. Evil laughter, 3. Messages received, 4. Could have been reprogrammed?
When you are fighting against Giant-Klunk be sure to use as many weapons to your disposal especially upgraded / upgrading weapons because you will need to. Plus the Rift Ripper has no effect, I tried it it didn't work.
Just anyhow Klunk is defeated and will make a return! (in Secret Agent Clank)
Crash Bandicoot 2: Cortex Strikes Back - Raining in the Jungle
Crash Bandicoot 2: Cortex Strikes Back - [Level 1] Turtle Woods
Type: Platform
Warp Room floor: First
Crates: 62
Gems:
Power Crystal, Clear Gem, Blue Gem
First thing you have to know is that before getting the blue gem you must not destroy any of the crates. But any crate you won't get the gem. But it is so reversed on this if you don't break ALL crates you get a normal gem but if you do break ANY boxes you will not get the blue gem.
The enemies here are armadillos, vultures, moles and turtles. Armadillos you use any attack on them. The spiked turtle sliding or spinning them is out of the question but you can jump on them like the original turtles like in the first game (but you can take those out with any attack). If you go into a GIANT pit there is nothing but until moles emerge from the ground to attack you and if you attack them all then you can get out of the pit after the mushroom pops out. Now vultures are not meant to be spinning around to or sliding but you can jump on them to take out those birdbrains.
Now this is the first time in this game there is a rainy level.
Now this is where I am being very helpful there.
This is the time where Crash might need an umbrella. And in those sinking pits filled with brown ooze, is that mud or quicksand? If it is mud I can understand, quicksand it should sink Crash down below. And yet this quicksand, I like how its like shoulder-length deep.
And ACTIVISION.. YOU LIED TO US ALL!!! Others said you sold it to the hands of SONY but no.. you had to keep it and try bringing the franchise back! But NO.. All you got us is other games not everyone likes.. (Prototype I will still play)
Saturday, November 23, 2013
Crash Bandicoot Designs - Year character change
How the Characters from Crash Bandicoot Evolved
This is how the characters we all know and love from the Crash Bandicoot series evolved over the years. I just cannot believe why they would do that!!! In the newer days!!! Crash Bandicoot does not deserve these new looks nor any of the characters. We want the classic looks back not these ugly new-aged freaks!!! Classics are okay. I want the gameplay to return to its old original style.
Crash Bandicoot, has gone from his classic look which was great for the time, but then to modern era I prefered they should have stayed with the "Wrath of Cortex" design. Plus adding this tattoos to him in the newer games just didn't do any good. Crash instead of keeping silent now speaks, in an incoherent, blabbering scrambled mess of gibberish .
Coco Bandicoot, looks fine from previous games, as she looks much cute but in "Wrath of Cortex" looks like they were trying. In the newer games I didn't really care much for as she looked so much like a hippie a bit.
Crunch Bandicoot, after "Wrath of Cortex" they kept redesigning after redesigning.. and yet I just wish they could have kept up with him and just did not try messing with him, especially when he became in incarnation of Mr.T and he got annoying after that (which is why he was in NO MORE scenes after those).
Aku-Aku just goes from flat and square to larger and round where his face looks more like a gorilla instead.
Dr. Cortex he didn't suffer as much redesign horrors like others, but they did correct his proportions more realistically and changed his height along with his head shape into making him more or less comical, his personality his character kept changing after the Naughty Dog era.
Uka-Uka looking like his original design to demonically nightmarish.
Tiny Tiger, HOW did he go from a Thylncine (Tasmanian Tiger) to an Indian Tiger!? Now being as Mike Tyson incarnation.. REALLY???
Nina Cortex looks indifferent.
Crash of the Titans - From outer Islands into Toxic caves
Crash of the Titans - Episode 9: Operation Overboard [Part 2/2]
I still don't even know why this episode of this is named Operation Overboard, now it sounds like a movie title rather than a video game.. Or maybe? It does sound like a title for a James Bond movie. For all the fighting here and after a huge Scorpion/Gorilla, with a few Turtle/Magma monsters as there was fighting off a bunch of weakling minions, I head of to the toxic wast dump which is kind of like feeling like you are in the first Crash Bandicoot game except that it almost reminds me of the Lava Canyon from Jak & Daxter: The Precursor Legacy in my opinion, there is this new titan, the Sludge. I would be able to knock him down and jack him only if all that poisonous nuclear waste wasn't in the way!! So I now can hijack one of the Sludges and melt them like diarrhea in the hot sun!!!
In this playthrough you will see how much I did, as for playing as Sludge he is the most fast of the Titans when fighting against him but when playing as it it is pretty fun. Here is one for the Sludge, that toxic puke IS pretty funny and yet shows why they are Sludge since that they stink, as that is why they are so awesome to play as!
Crash of the TItans - Giant Scorpion Monkey thing
Crash of the Titans - Episode 9: Operation Overboard [Part 1/2]
This is the level where you are FIRST introduced to Scorporilla a hybrid of a scorpion and a gorilla this thing is SO STRONG. And yet puts the Shellephant down. And really 50 hits on a combo is not bad.. IF it was 90.. I would be IN for it.
Well I remembered this from what I did years ago, also this isn't right I usually get a higher score of combos when I do that shock-wave attack with Scorporilla but with the Magmadon's ultimate attack on the minions I end up getting a higher score. Believe me I've gotten a combo of 74 or more before I am not lying at all whatosever. But with Scorporilla I had no idea I'd get a bigger score higher than that.
Crash of the Titans - Fire-breathing Elephant in a Lumber Yard
Crash of the Titans - Episode 6: Do Not Eat the Yellow Brick Load [Part 2/2]
Man I thought I would like the Shellephant, as he is strong but Scorporilla is much faster!! And I have ready to get through this level already as this is so short. I wish the Lumber Yard was much bigger than this. I mean I would want to have more fights and have a sub-boss battle with a Great Shellephant. Notice where I am coming from? This would feel less repetitive and more or possibly less interesting.
Really I have played other games much longer THAN this.. But really this game now that I see it now, I have played it far too many times as I feel like "Ughh... What has Crash Bandicoot become?"
Shellephant is like the equivalent to Scorporilla but Scorporilla has a faster range attack pattern and can go better against multiple enemies. Shellephant is sluggish and has a slow repeat punch that goes on for an infinite amount of times and his ultimate attack is just for when enemies are at a close range.
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